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Saurian DevLog #22

Hi Saurian fans!
We hope those of you who have the pre-release are enjoying yourselves with it! For us it is back to work on the game, pushing towards our next release: early access. Here are a couple of aspects of that from Henry and Bryan:

Henry
Since the demo release, I’ve finally had time to do some work implementing Xico’s beautiful soundscapes. The challenge, as given by Tom and Xico, was to place ambient sounds around the player randomly as they went around the world, but also to restrict certain types of sounds to specific regions of the map. I set a further goal for myself to make sure that the sound of water would change based on its depth. Since this system works and I have a lot of other work on my plate, this is probably the ambient sound system that will be in initial Early Access release — however, down the road, I hope to make it much more rad. For now, here’s a sneak peak of what it’s like to hear the soundscapes.


(P.S.: It’s even cooler with music!)

Bryan
While most of what I’ve been working on is pretty unremarkable in terms of things worth seeing, I do bring the Ornithomimus to show today, complete with the new MassFX physics which you can see in the video. It should be noted that the video doesn’t do the Sprinting animation justice, which starts at about a minute 30, the camera in the preview window tries to target the model’s centre of mass which makes it look a bit goofy. Also, for those wondering, this is the fastest ground animal in the game, it tops out at 54 KPH or 33.5 MPH, more than a little faster than Dakotaraptor‘s 43.5 KPH/27 MPH. As you can see, the model is untextured at the moment, Chris Masna is currently hard at work on that.

Aside from that, I’ve been updating the Dakotaraptor skeleton to fix a bug related to ontogeny and while it’s nothing players will ever see or notice in the game it’s nice to have it out of the way.

25 Comments
  • Patricia on June 29, 2017

    Beautiful sound and animation. I’m so excited to see your progress, things are really coming along nicely! πŸ™‚

    I would’ve thought ornithomimus would use it’s wings more, especially for tight turns when sprinting, like an ostrich does. Have you observed different behavior in your resident dinosaurs? Or are you planning on incorporating more wing use? πŸ™‚

    Keep up the great work! πŸ˜€

  • Falcolf on June 27, 2017

    There will be foley for the foot steps right? It feels weird without them right now, but otherwise it’s great! That ornithomimid is pleasingly fluffy. <3

  • Mick Popowcer on June 26, 2017

    I am 70 years old. I only hope I don’t die before I can experience Saurian! It would be reassuring to at least receive the Field Guide soon.

  • slimeywoodchip on June 25, 2017

    *this account is too busy playing the saurian pre-release to comment*

  • Fbck on June 24, 2017

    Wow, these are some gorgeous animations!
    I wonder if you will implement a mechanic of slipping/falling in those sharp turns.

  • Nathan.J.Bayyouk on June 24, 2017

    Do you know which Q The Early access will come out in? Thanks.

  • LostGosling on June 24, 2017

    Omg I’m in love with the movement on that Ornithomimid. *-*
    Especially the fast sprint; the speed is very well timed with the animations (no gliding between steps) and I’m really impressed with the way the feathers behave with the impacts and the springy quality of the strides. It always amazes me how you guys make the run cycles look so natural, like each step is actually working to catapult the weight of the animal forward. The attention to detail there really breathes some life into the model. I can’t wait to see it textured. <3

  • Eric on June 24, 2017

    How do I know if I recieved a backer kit to play? I can’t remember how much I donated and can’t figure out how to check.

  • Buzz on June 23, 2017

    will the ornithomimus be playable or npc only?

  • Turtledragon on June 23, 2017

    Great work as always! I love how the sounds change as you move around, very realistic. There are so many different sounds! That Ornithomimus is beautiful, even without the textures and colors the final model will have. I wish we could have played as both Anzu and Ornithomimus. And I like how the video is slowed down so you can really admire the lovely animations it has. Can’t wait for EA! πŸ˜€

  • Hexterus on June 23, 2017

    hm

  • DiscordRaptor on June 23, 2017

    it be Gerry!

  • Monica V on June 23, 2017

    (I’m no scientist, but I feel like I’m a pretty observant person, so take this with a grain of salt)

    I feel like the ornith is placing it’s feet on the ground, rather than pushing itself away from the ground.

    I realize birds locomote differently than humans, but we use our weight to carry us forward in addition to muscle… And the ornith kinda seems like it’s bouncing along the ground.

    Also, I feel like the ‘primaries’ shouldn’t be floppy, but stiff.

  • LadyAway on June 23, 2017

    This soundscape sounds so relaxing! (well, at least until I get killed by someone less relaxed by me :P)

  • Lynn on June 23, 2017

    Just have a question. Now that they discoverd that the trex did’t had feathers. Are you going to remove them on the model in the game?

  • Herman Diaz on June 23, 2017

    Sorry for commenting on DevLog #19 here, but it took me a while to get all my thoughts together in writing. I wasn’t even sure if I should comment at all: For 1, I get that it’s probably too late to make changes at this stage of the Saurian-making process; For another, I get that you guys probably have valid reasons for the ecological/behavioral depictions in Saurian. However, I decided that, just like when reviewing books, contradictory evidence should always be made known whether or not it changes anything. At the very least, maybe it’ll help for future reference.

    “but parents will not bond to their children or partners. This means that Dakotaraptor hatchlings will generally try to follow one of their parents while simultaneously searching for food and water, while their parents will mostly ignore them and go about their business. Players can rely on the presence of their parents to help defend from some certain threats, but the parents won’t hesitate to abandon them if they are threatened. At a certain age, the hatchlings will start to see their parents as threats, and their parents will see them as food, so they will part ways” ( http://saurian.maxmediacorp.com/?p=1633 ).

    1stly, in reference to parent-parent bonding, see the Varricchio et al. & Zelenitsky/Therrien+Mike quotes. They discuss evidence suggesting that at least some deinonychosaurs, including a probable dromaeosaurid, probably formed cooperative mated pairs that worked together to build nests &, presumably, raise young).

    2ndly, in reference to parent-child bonding, see the Horner quote AWA the highlighted paragraph in this link. They discuss evidence suggesting that at least some small to medium-sized tetanurans, including a deinonychosaur, probably had semi-precocial young: https://books.google.com/books?id=q1bmCQAAQBAJ&pg=PA10&dq=%22Tracksite+is+a+1600%22&hl=en&sa=X&ved=0ahUKEwi75pHa7v_TAhUDziYKHfMHCggQ6AEIIzAA#v=onepage&q=%22Tracksite%20is%20a%201600%22&f=false

    There are other quotes discussing related evidence, but this comment is running long. If you want to see said quotes, let me know & I’ll include them in another comment.

    Quoting Varricchio et al. ( http://www.academia.edu/12248015/Nest_and_egg_clutches_of_the_dinosaur_Troodon_formosus_and_the_evolution_of_avian_reproductive_traits ): “The longer time required by coelurosaurians to generate a clutch with monoautochronic ovulation and brooding may have necessitated a longer pair-bond between mates and greater parental investment in coelurosaurians like Troodon in comparison with typical crocodilians.”

    Quoting Zelenitsky/Therrien ( http://onlinelibrary.wiley.com/doi/10.1111/j.1475-4983.2008.00815.x/full ): “Montanoolithus strongorum is only the second type of maniraptoran clutch known from North America, after that of Troodon formosus (Horner and Weishampel 1996; Varricchio et al. 1997, 1999). Our cladistic analysis reveals that TMP 2007.4.1 belongs to a maniraptoran theropod that is phylogenetically bracketed by Citipati (Oviraptoridae) and Troodon (Troodontidae) + Numida (Aves); the basal position of Deinonychus in this analysis may be due to missing data (50%) for this taxon. The phylogenetic position of Montanoolithus within Maniraptora indicates that this taxon is more derived than Oviraptoridae but less derived than Troodontidae. The only maniraptorans (besides Troodon) known from the Two Medicine and Oldman formations of North America are caenagnathids and dromaeosaurids (Weishampel et al. 2004), which represent the most probable egg-layers of Montanoolithus. However, the crownwards position of Montanoolithus relative to oviraptorids may support a dromaeosaurid affinity.”

    Quoting Mike ( http://blog.everythingdinosaur.co.uk/blog/_archives/2008/11/15/3977934.html ): “By studying the fossil the scientists have been able to determine that this dinosaur dug its nest in freshly deposited, loose sand, possibly along the shore of a river. An analysis of the substrate under the actual fossil indicates that the dinosaur disrupted the rock underneath, indicating that there was a substantial amount of effort put into the digging when excavating the nest. Perhaps this indicates that the mated pair worked together”.

    Quoting Horner ( https://www.researchgate.net/publication/268506001_Evidence_of_dinosaur_social_behavior ): “Data from Egg Mountain and Egg Island now provide extensive evidence to hypothesize the nesting behaviors of Troodon and the paleoecology of its nesting ground. The animals nested in colonies, used the nesting ground on at least three different occasions, constructed nests with rimmed borders, arranged their eggs in neat, circular clutches, brooded their eggs by direct body contact, and, apparently brought the carcasses of Orodromeus to the nesting area for their hatchlings to feed on. The hatchlings left their respective nests, but may have stayed in the nesting area for a short period of time before following the adults out of the nesting ground.”

  • Regole on June 23, 2017

    Lovin’ those ambients. πŸ˜€ As they should, it always piques my attention when they change and increases my immersion. If there are possible distant-future changes, I look forward to them.

    That drop out of sprint at 2:17 is hilarious in slow motion, like a hair-flip from someone who’s acting like a gift to the people of Earth: “Oh, did you like that? Then how ’bout a date, cutie?” lol

  • Dennis James Taylor on June 22, 2017

    Out of curiosity, when will the demo be released to the public or at least to the other backers?

  • Snarbs on June 22, 2017

    Good work! Keep it up! Waiting for EA right now!

  • Snarbs on June 22, 2017

    keep up the good work! Waiting for EA so hard right now.

  • antek234 on June 22, 2017

    Amazing! I can’t wait to play game!

  • DarkShrimp on June 22, 2017

    great job, but when you walk on a plant, will you glitch with it? Or are you going to add animation, like in justcause?
    sorry I’m french

  • NinjaGamer173 on June 22, 2017

    THIS GAME IS AWESOME! Can’t wait for early access!!!!!!!! Already Pre -Ordered it!

  • Destroyerz117 on June 22, 2017

    480p..how could you do this too us Henry, I trusted you..

  • Hunter1324 on June 22, 2017

    Din’t expect the log to come out so soon, very interesting.

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