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Saurian DevLog #15

Hey gang, it is that time again. We’re continuing to work hard getting all the components of pre-release in order, we’ve got a couple of them to show off for you below:

I’ve been hard at work for months on putting together and optimising Saurian’s environment. The extreme density of flora has been a constant hurdle, but by working together with Jake and Henry we have made some major progress on plant optimisation and integration with our AI systems. Although the AI integration with the environment is not quite ready to show off, we can now show you some parts of the environment with flora accurate to their biome. This is a first pass at foliage placement with nearly all of our plant assets, and will be hugely more refined by the time we hit Early Access.

Working on scent and tracking has been fun, smelling stinky Jake’s stinky scent was not. This is an early concept of what we want tracking to be, the complexity of the system will continue to grow as we keep iterating on it. To make use of scent, the player will have to repeatedly ‘sniff’ represented by the shift to greyscale in the video below. The idea is particles will change in appearance according to the source of the scent (a wounded animal, a potential mate or a potential predator, etc). Your ability to “sense” the nodes will also be affected by other factors such as weather, age, and proximity to Jake’s stank, among others.

That’s all we have for you this week, but stay tuned for more updates as we get closer to pre-release!

  • Freydog on March 10, 2017

    You know how your adding a scent tracking system (Which looks awesome btw!)
    Are you considering adding a hearing one too or was sound not important to dinosaurs?

    • DarkShrimp on March 12, 2017

      Dinosaures were reptiles so they doesn’t hads a good hearing
      (sorry im french) im not specialist but I know that lizards have a bad hearing and snake simply cant hear anything
      owever they use vibrations, so maybe it can be a good idea to add it in game?

      • Alixx on March 14, 2017

        therapods were birds; not reptiles. (i think)

        • Joshua Lowrie on April 15, 2017

          No. Dinosaurs are all reptiles. Only SOME theropods are birds.

      • david on March 15, 2017

        Dinosaurs are not reptiles they are more bird like.

        • Joshua Lowrie on April 15, 2017

          They’re still reptiles though, including birds.

    • david on March 13, 2017

      Noisy dinosaurs. dinosaurs like birds most likely made loud noises chirps crows and coos to cimunicate. And relied heavily on there hearing to locate both preaditor and prey. Like owls quails and aligators dinosaurs were probably some of the noisiest animals to ever exist.i believe most dinosaurs made noises like modern birds. A growl or a roar for a tyrannosaurus would be fine but why not a hoot

      • DarkShrimp on March 16, 2017

        Ya u totally right but they were a “mix” beetwen both (I know it not exactly that but you understand me)

  • david on March 8, 2017

    I probably would not love dinosaurs as much as i do today if i hadn’t seen jurassic park, walking with dinosaurs, or the land before time.
    But i do know all of those are outdated to moddern science.
    I just wish pop cultur could just catch up. I really hope saurian becomes a big success and gives this company a good reputation. You treat dinosaurs like real creatures unlike when they are featured in some movies im looking at you king kong with your tyrannosaurus the size of a uss submerine.

    • nonavian on March 12, 2017

      My thoughts exactly. Pop culture is literally the only way to improve the general depiction of extinct dinosaurs, and it’s hard to get accurate portrayal to be out there and popular outside of the ‘paleo-community’. I used to worship the JP franchise, and while I still love the acting and scenes and nostalgia, I cringe a little seeing those wrinkled, chunky beefcakes they showed as dinosaurs in the films.

      Especially JW….I mean, come on, with our info and our CGI and technology, how hard is it to create a somewhat accurate/still “scary” CGI dinosaur?

      Ugh. Rant over!

    • Blue on March 13, 2017

      Hollywood says furry dinosaurs are hard to scare the audience
      which to that I say
      why are griffins scary they are just furry eagles mixed with cute lions

    • Blue on March 14, 2017

      do you have ear phones? or a speaker? or head phones? because humans know sound pretty well

  • SeeRgii_29 on March 5, 2017

    The floor looks too flat, but the trees and plants looks pretty nice

    • Hunter1324 on March 8, 2017

      It’s a floodplain they’re extremelly flat enviorinment in real life. It’s in the name.

  • Fbeck on March 4, 2017

    Nice job! It’s looking wonderful. Keep up the good work!

  • Patricia on March 3, 2017

    Absolutely beautiful, and I’m really excited about the inclusion of scent! I didn’t even consider that, but you guys keep blowing me away with your impeccable attention to detail and dedication. 🙂

  • IronSpider991 on March 3, 2017

    When I bought the $20 backerkit it said I would get pre-release. Whats the deal with players who paid $60 or higher getting to play it first? I am just wondering because since the backerkit said pre-release,are we getting it after the $60 users?

    • Blue on March 9, 2017

      the “$60” people get more features and get it one week earlier than the “$20” people

  • Frank on March 3, 2017

    Hi, I have a question, pre-release it’s only for kickstarter backers and not for preorders, is it correct?

  • Frank on March 3, 2017


    I have a question, pre-release it’s only for kickstarter backers and not for pre-orders, is it correct?

  • Sam on March 3, 2017

    Huh! The scent mechanic reminds me a bit of The Witcher 3.

  • david on March 3, 2017

    Do you think a can of insect repellent could keep me safe from a tyrannosaurus.

    • Mason on March 4, 2017

      Lmao if you use it like pepper spray maybe

    • slimeywoodchip on March 5, 2017

      depending on the size of the tyrannosaur, maybe?

      For instance a tyrannosaurus the size of a shoe wouldn’t stand much of a chance 😉

    • NublarRex on March 6, 2017

      Probably not. A Tyrannosaurus’s sence of smell was probably its best sence next to its sight. The olfactory nerve was pretty large compared to its brain. So in short no it could not.

      • John Keane on March 14, 2017

        But wouldn’t a good sense of smell make the repellent work better?

        • david on March 16, 2017

          Thats what im saying. Tyrannosaurus good sense of smell probably would not like mosquito repellant. Or might just roll on you

  • Regole on March 3, 2017

    I never gave a single thought to scent-tracking. It’s just not something that many games employ. I always knew the game would be amazing, but O-M-G.

  • Turtledragon on March 3, 2017

    Ahh yay another dev log! I love how the environment looks so far, can’t wait to play as always! I love the scent mechanic, it looks just like Wolf Quest’s and that was one of my favorite parts of that game. I’ve said this many time before, but I love how much effort you guys put into accuracy. That is one of the best things about Saurian! Everything about Saurian is amazing, really.

    • slimeywoodchip on March 5, 2017

      all hail saurian

  • Havok on March 3, 2017

    i imagine scent is going to be a very powerful tool for t-rex players as well scent was incedibly important to them perhaps have expanded information for creatures with an excellent sense of smell like t-rex like being able to tell the relative health and age of potential prey of rivals and potential mates just over all go nuts with the amount of information a t-rex can gather by smelling. maybe if your tracking an injured creature you can tell what attacked it by smell alone.

    • slimeywoodchip on March 3, 2017

      tyrannosaurus’s scent has been compared to something ridiculous like 50 billion blood hounds..


  • Charles Bruce on March 2, 2017


    • slimeywoodchip on March 3, 2017

      scent was a pretty enormous aspect of prehistoric life, it would be unrealistic NOT to add it lol

  • Red on March 2, 2017

    Aah! This is great! Just seeing an inkling of it now, but this tracking mechanic is already promising to be my favorite example of it in a game!!

  • Matt on March 2, 2017

    The environment is looking good! Love the tracking system too, though I hope you’re planning to make the individual scent nodes a bit more visually attractive…

  • MikeMc9797 on March 2, 2017

    What are those plants called

    • Blue on March 4, 2017

      they are called research it

      • Little Midget on March 9, 2017


  • slimeywoodchip on March 2, 2017

    I shall smell all the dinosaurs…. every last one..

  • Freydog on March 2, 2017

    Looks so good!! I wish I’d payed the $60 now!!
    Am so hyped for early access you guys are amazing!
    Great update as always and stay motivated!

  • Blue on March 2, 2017

    love the idea of the tracking system

    • david on March 3, 2017

      I do too this will open up a new world for dinosaur games. I hope you can tell if theres an injured dinosaur in the heard even if its not bleeding just by the way its tracks are set like its limping.

  • Falcolf on March 2, 2017

    Ho man, that’s really starting to look like a game! Also, the sway and swish of the dakotaraptor’s tail is absolutely mesmerizing, I could stare at thing all day, it’s so beautiful!

    • slimeywoodchip on March 3, 2017

      who doesn’t :3

    • Blue on March 9, 2017

      the tail animation though

  • Paul on March 2, 2017


  • Hunter1324 on March 2, 2017

    Oh boy, here I go upgrading my hardware again!

    Also the tracking system looks good.

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