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Saurian DevLog #14 – A Sound of Thunder

Hello again fans and followers! Recently Xico has been delving right into the legwork necessary to get all of his incredible audio goodness into Saurian. This week he’ll explain all this to you, along with a beastly crocodilian from Jake, and a neat demonstration from the programmers.

Xico
I’ve started integrating the sound design I did for Saurian so far with FMOD, an audio middleware software for game engines which provides a lot of flexibility on sorting all sorts of audio parameters for our programmers to implement without much hassle, giving a rich and engaging soundscape to our game, from simple volume commands to control multiple intensities of rain and wind, to randomized parameters for the multiple calls our animals will make, to smooth transitions between underwater sounds and their respective regular outdoors counterparts, amongst many other things. I’ve already created a good and dynamic blueprint for the environment sounds and I’m about to wrap up the multiple sound events for the species we’ll have on our initial release, one by one, forming a simple and intuitive structure for our programmers to follow after I’m done. This organization will also simplify a lot any other animal or environment sounds we’ll implement later, since the structure will be unchanged and all I have to do is create the respective sound event on the appropriate folder.
Below you can hear a simple footstep test where I’m mixing in real time the multiple ground textures, from dirt, to sand, to mud, to water. (NOTE: The heavy thud you hear will be less present while you’re walking, it’ll probably have this volume value while you’re sprinting though.)

Tyrannosaurus swim sample by Francisco Godinho

On the little example above you can hear some daytime exploration music and below you can hear the full soundtrack mixdown of the respective song. FMOD will also allow me to create dynamic music that can either react to certain player actions, or will randomize multiple loops from a certain song, which will help on avoiding unnecessary repetition. This is this case with daytime music, where the multiple elements of any song, will be played arbitrarily, giving countless combinations to one or two songs, or maybe even all of them together.

Jake
So for the last few weeks I’ve been retopologising a series of high detail models I created. This needs to be done so that I can begin the process of texturing, and so they can be rigged and animated. Stinky Henry makes the daily challenge of getting work done difficult with his constant attempts to sabotage my computer with cam versions of Fifty Shades Darker (specifically the Latino audio version) but I did manage to get some dank nasty eye candy for everyone in the form of a textured Thoracosaurus. Enjoy.

Thoracosaurus textured game model by Jake Baardse

Henry
The past weeks have been spent ironing out bugs and features in preparation for pre-release. One of those is the climbing mechanic. Long time Saurian fans may remember this from a livestream many moons ago (The Great White Column has been retired and an actual tree has taken it’s place). I’m really excited to start showing off the mechanics we’ve worked on and can’t wait for all of you to get your hands on it. Please note that the adult Dakotaraptor is simply a placeholder while the animations for the young stages are completed. This is also why he looks too large for the tree, he is not supposed to be climbing it!

42 Comments
  • slimeywoodchip on February 19, 2017

    In saurian, will the various water crocodiles and that sort if thing be very optimistic in their hunting choices? For instance would they look at a dakotaraptor the same way as a tyrannosaur, or would they take 1 second to think about maybe how one of those options isn’t such a good idea..?

  • Andrew on February 19, 2017

    I can’t wait to finally play and relax to this game! I’m soooo fed up with The Isle and how its going! This game is sooo much more promising! I’m sooooo excited!!!

    • Brian on February 20, 2017

      yeah instead of a spino jumping out of the water to kill you a croc will

    • c1o2d3y4 on February 20, 2017

      YES

  • Freydog on February 18, 2017

    Can you get parasites in the game? For example, leeches in the water?

    • slimeywoodchip on February 22, 2017

      that would be pretty spoopy, maybe there will be some sort of grooming feature? Where dinosaurs with a vast amount of feathers could go through them like a bird

  • david on February 18, 2017

    You can probably make a lot of money by selling add ons. Maybe an extea part of the map to explore. maybe make other dinosaurs playable. I personally like the anatosaurus and the ornathamimus. Id love a map building toolbut it cant be easy.
    Maybe there can be a few achievements that have funny names like “youve bread raptors” as a dakotaraptor mate and have eggs.
    And when you unlock these achievements you unlock DNA points for upgrading your dinosaurs with cool features like a better sense of smell or a stronger bite

  • PugLover on February 18, 2017

    Will there be a merch store when saurian becomes a hit

    • Georgia on February 20, 2017

      I hope so!!

      • david on February 21, 2017

        Saurian T-shirts and coumputer stickers would be cool. But i think they can make more money bye selling DLCs but everyone who pledged 60 dollars or more should get all the DLCs for free. I think they should add a simple map building tool along with a map expansion would be the best DLC id love to see more playable dinosaurs or maybe a playable crocodilian

  • Rickey Landry on February 17, 2017

    by 1 quarter 2017, they mean between january, and march right?

  • NublarRex on February 17, 2017

    Honestly the climbing mechanic is what I’m most excited for. Just think of the vantage points for hunting and ambush opportunities.

  • Kadan on February 17, 2017

    This soundscape is just … I can’T describe it. So perfect, so wonderful! If I close my eyes I can clearly imagine it. Such great work!
    And the Thoracosaurus looks awesome! The climbing-demonstration too. I’m so hyped for this game, seriously! Keep up the amazing and totally awesome work, guys and ladies (and emus of course)!

  • Joey lope on February 17, 2017

    Yay i get an early Birthday present!

    • Palaeofansrock on February 20, 2017

      I KNOW! 😀

  • Kitxunei on February 17, 2017

    Hey Jake, what’s the poly count on that Thoracosaurus after the re-top? The details look amazingly well-preserved!

    • Ody on February 17, 2017

      The details are preserved through basically a bitmap of the shading on the high resolution model, and then that’s just layered on top of the low resolution one. (I think that’s the gist of it at least.)

      • Kitxunei on February 21, 2017

        It sounds like you are just describing a Normal map, which doesn’t answer the question of polycount, but that’s ok 😛

  • Turtledragon on February 17, 2017

    Wow! That audio is awesome. It sounds a little bit like Spore’s audio, which is really cool. I love the Thoracosaurus model and texture, it looks great. The Dakotaraptor is amazing, those animations are so life-like! The tree also looks like I could reach out and touch it. I am soo excited to play this game! Saurian is lucky to have such talented people working on it.

    • Georgia on February 17, 2017

      just imagine what they can do when they get paid!!

  • dinosauriac on February 17, 2017

    What thunder? My ears might be playing tricks on me but it sounded like someone walking down a gravel path :/

    • Garrus on February 17, 2017

      Because it is the sound of a Tyrannosaurus walking on river gravel.

  • Brain on February 17, 2017

    I love the animation of the tail it is beautiful and oh Jake good luck with henry

  • DinoDash on February 16, 2017

    What was that strange beeping towards the end of the audio sample?

    • Anthony Campins on February 17, 2017

      The beeping noises are salamander sounds.

      • Garrus on February 17, 2017

        Frogs, actually. But there will be salamander noises as part of the ambiance.

        • DinoDash on February 17, 2017

          Really? Wow, sounds like sonar or something, I was sure it was not natural.

    • magpie on February 17, 2017

      Oh that’s just the sound of one of the famous Hell Creek landmines. They were quite common back in the day, shrapnel is everywhere in the formation.

  • MikeMc9797 on February 16, 2017

    Amazing will there be other creatures that can’t swim like a baby daktaraptor and other tiny baby dinos

    • Garrus on February 17, 2017

      What makes you think they can’t swim? That being said, given what is in the water I can’t recommend it…

  • slimeywoodchip on February 16, 2017

    When I first glanced over the dev log, I noticed the daytime exploration music was titled “Ficus Planiscotata”

    I thought you had recorded the audio of a ficus plant… Needless to say I was very confused about the ficus emitting calming music.

  • WetWorks on February 16, 2017

    Every time an update is released for Saurian, I learn something new 🙂

    • Brain on February 17, 2017

      Same!

    • slimeywoodchip on February 19, 2017

      ^_^

  • Kirk Vilhauer on February 16, 2017

    The pre-release was mentioned above. Do you all have dates to share on the alpha, beta, etc. for us as Kickstarter backers? January 2017 was the estimated release date and that has past. It would be helpful to know upcoming dates/plans so at least you all have a target because if you aim at nothing, you will hit it. Thanks for the blog posts and keep up the great work!

    • Anthony Campins on February 17, 2017

      The estimate is still Quarter 1 of 2017

    • Turtledragon on February 17, 2017

      I don’t know about pre-release, but Steam early-access is planned to be released sometime in quarter one of 2017; so anywhere from now to the end of March.

      • FossiIization on February 18, 2017

        Pre-release is set a month before Steam EA, so from now to the 1st week of march is the time set for pre-release.

  • Jessica on February 16, 2017

    Thoracosaurus looks gorgeous. I just can’t wait to play Dakotaraptor! The sounds are great. But what’s that beeping sound in t. rex swimming?

    • Anthony Campins on February 17, 2017

      The beeping noises are salamander sounds.

    • Anthony Campins on February 17, 2017

      Correction: they are frog sounds not salamander sounds

  • Hunter1324 on February 16, 2017

    Great work. The Thoracosaurus coloration looks fantastic and the soundtrack is pretty neat.

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