Saurian DevLog #8
Happy Thanksgiving to those of you in the USA. This will be a bit of a shorter DevLog considering this is Thanksgiving week and most of our team will be with their families for the holiday. Never fear though, we do still have some neat stuff to show you while you chow down on your dinosaurian dinners.
This past week I have been tweaking the Ornithischian “cheeks” to match our conversations with palaeontologist Ali Nabavizadeh. Most of our ornithischians needed an update, here is the Ankylosaurus, Anatosaurus, and the Denversaurus. You may be wondering where our Triceratops is, that was worked on this week as well and we will have more to share about the changes there in the coming updates. I’ll eat a turkey but my pace ain’t slowing down for the holiday. Gangsters don’t take time off.
The distribution of water plays a large role in the structure of Hell Creek’s ecosystem, and getting animals to believably interact with water is a crucial (and complicated!) task for Saurian’s AI. My last week has been dedicated to solving this problem, and I’m pleased to show some of the results:
To dissect a little of what is seen here, there are thousands of invisible data points along the shoreline that convey relevant information to the AI when they need it. For example, in the first video, the Triceratops uses this data to find the best place along the shoreline to get a drink, while the Borealosuchus in the second video uses it to find a good place to lurk in wait for prey. This data will also be useful to animals that like to hang out by the shore but not in the water, such as shorebirds, turtles, and crocodilians.
As a last Thanksgiving treat, here’s a sneak peak of some of what Dakotaraptor‘s been up to: