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Saurian DevLog #5

It is that time again. it feels like we just started doing these and already we’re on our fifth entry.

Chris L.
I’ve been working on lots of stuff, but one of the few things that’s complete is an additional terrain material for our forest floor. It was a slightly new process for me, full of little bugs that had stopped me before, but I managed to work through them to get this nice tiling material that incorporates lots of bits of the plants that are being used.

In-game forest floor texture by Chris Lomaka.

Lots of work has been put into the looks and performance of our Hell Creek environment this past month. We are in the midst of doing a complete rework on all of our plants assets so that they also look and perform even better. While we’re not ready to showcase our plants, here’s a short video showing our current assets in the thickest density I’ve been yet able to spawn them while maintaining a smooth and stable framerate. (Background audio, assets and environment not final.)

Been working on getting the Anatosaurus ready to go in the game. In this case Anatosaurus has a special rig I invented which allows me to control the front feet in a very simple and ergonomic fashion. It took a couple days to find a good method of getting this result, but it’ll be worth it as the animations that come from this will give a very fluid and natural appearance.

Anatosaurus forelimb rig by Bryan Phillips.

The last few weeks have been bogged down with technical work on the plants with limited interesting developments to show. But we were able to drag RJ out of his home in the swamp to redesign the pachy, which has finally given me something noteworthy to do. My workflow and technique has evolved a fair bit since the last sculpt and I’m pretty happy with the finer details on this piece. I started it on stream, but most of the work on it was done off stream. Hopefully over the next few days it will be finalized and we can begin working on its topology and new textures.

Pachycephalosaurus adult render by Jake Baardse.

  • dinobombcake on November 13, 2016

    where are pachycephhlosaurus growth series?

  • Drew on October 26, 2016

    I was just curious, will the models be open for use in animation like via Source Filmmaker? Having to buy a license would be fine, but I would love to play around with them and see more accurate dinosaur animations.

  • Anonymous on October 24, 2016

    One quick question:
    Will there be gradual aging? I can really see it taking away the realism if dinosaurs just ‘poofed’ from adolescent to adult.
    The game looks like it’s coming together nicely! I can’t wait to see it finished.

  • BeGoodJohnny on October 23, 2016

    I’m still blown away by your dedication to using the real plant life found at hell creek.

  • Hexterus on October 22, 2016

    looks amazing so far :O

  • Jenya on October 19, 2016

    I love the effort you are all putting into this game, it really deserves to be heard about by all people who like dinosaurs and to develop a strong cult following, and I’m sure it will!

  • NathB$ on October 16, 2016

    I love the new pachy! Since i saw saurians pachycephalosaurus, these dinosaurs now have a special place in my heart.

  • JM Lin on October 16, 2016

    I don’t get the offtopic chat. Seems like people who are paleo experts aren’t very welcoming to casuals who get facts wrong alot. Its like a exclusive nerd club. Come on calling others out on drawings and theories.. yet they post some of the trashiest drawings on the chat and have each other pat themselves on the back with false compliments. Damn we ain’t trying to get into some prehistory masterclass most people are just there for a dinosaur game.

  • Niko on October 15, 2016

    Hey that’s mildly adequate if you know what I’m referencing

  • Buzz on October 14, 2016


  • Anonymous on October 14, 2016

    In the plant video, I thought I heard birdsong. But I thought there were no songbirds(passerines) in the Cretaceous?

    • Garrus on October 15, 2016

      Those were stock sounds used for the purpose of demonstration. The actual background noise will be different.

  • jake waffles on October 14, 2016

    more ground clutter and find a good ambiance sound for that environment and you’ve got it~

  • Kadan on October 14, 2016

    This is awesome! Thank you for your hard work, guys. I’m so excited for the game!

  • FossiIization on October 14, 2016

    I have a question, do you plan to do a Dakotaraptor animation showcase on your Youtube like you did with the Triceratops and Old T. rex?

  • Jeff on October 14, 2016

    These look amazing! Well done!

  • classified on October 13, 2016


  • Wylie on October 13, 2016

    Everything looks great so far! Keep it up guys! =D

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