New Playable Animals: Vote Results!
THE VOTES ARE IN
So our backer survey is over and I’m sure you know what that means: votes for the two new playable dinosaurs are in and we now know the winners.
During our Kickstarter campaign, one of our stretch goals was for the addition of two new playable animals to the Saurian roster, but with a twist: our backers would help us pick which animals these would be. We allowed our backers to vote for one omnivorous dinosaur (either Anzu or the ornithomimid) and one herbivorous dinosaur (either Anatosaurus, Ankylosaurus or Denversaurus), the winners of these two categories would each be added to the game down the line as playable species with full growth cycles and unique gameplay (Note: all 5 animals will still appear in Saurian as AI).
So now for the part you have all bee waiting for. Your new playable omnivore will be…
Anzu is the jack of all trades in the Hell Creek ecosystem. As an omnivore, Anzu is able to take advantage of both high quality vegetation and small prey items, particularly the eggs and hatchlings of other dinosaurs. Males are larger and much flashier than females, resulting in both sexes occupying a slightly different niche from one another. While not the fastest dinosaur in Hell Creek, Anzu’s first choice in dealing with threats is still to run. Perhaps Anzu’s most unique skill is its ability to mimic the calls of other dinosaurs in the ecosystem, a handy tool for both attracting prey and bluffing potential threats.
and your new playable herbivore will be…
The beefcake of Hell Creek, Ankylosaurus lives a largely solitary life. Ankylosaurus is a very territorial animal, and tolerates other members of its species only during breeding season. While eating is a full time job, Ankylosaurus gains significant benefits from eating specific plants, and therefore must range widely and defend choice plots of foliage, not only from each other, but from other herbivores as well. While adults are rarely bothered by predators other than Tyrannosaurus, young ankylosaurs are vulnerable to many Hell Creek predators due to their still forming armour, and must either hide from predators or seek shelter in the company of more intimidating targets.
Both of these animals will now get full life-cycles from hatching to adult and will be playable in Saurian, in addition to appearing as AI. We are particularly excited about working with palaeontologist Victoria Arbour again to help us bring the ontogeny of Ankylosaurus to life. Note however that, like our other stretch goals, both animals will not be released until after the core game is complete, with T. rex, Triceratops, Dakotaraptor and Pachycephalosaurus all completely implemented.
Above is the final analytics from the backer poll, displayed as two pie graphs. As you can see, neither vote was particularly close. The dev team have actually known the results for a while as both the eventual winners had commanding leads early on and had the vote won long before all results were in. This may come as a particular shock to some as many of our die-hard fans, represented primarily by our Discord community, showed a strong preference for Anatosaurus as the playable herbivore. This to me shows a very interesting commentary on demographics, with our (probably) more palaeo-savvy core audience preferring the hadrosaur while our broader community very clearly preferred the more well-known and arguably more charismatic ankylosaur. Both demographics seemed to be in agreement on Anzu over the ornithomimid however, which personally I find a little sad as I like it the best of all of them.
That’s it for now, I’ll let you all mull this over and the Anatosaurus supporters get over their shock. We’ll see you all next week for DevLog 3.