Saurian DevLog #2
Welcome to our second DevLog! This week the programmers are hard at work on the back end so we’re doing a bit of an art-side special. Lets get into it:
Alongside my regular administrative and scientific research/consultant work, recently most of my focus has been in writing the Hell Creek: A Field Guide to the World of Saurian book that we offered as a reward on our Kickstarter. Most recently I have finished up writing profiles for all the Hell Creek flora and the last few animals. Recently I was able to correspond with palaeontologist Clint Boyd, who has published several noteworthy studies on Thescelosaurus. This gave the the necessary fuel to finish this animal’s profile, as well as allowing Chris M. to create it’s profile image. I will provide it’s profile here for you now as a little sneak peak of what to expect from the guide book:
Length: 3 meters
Weight: 90 kilograms
The small herbivore Thescelosaurus is the most common non-avian dinosaur at Hell Creek. It is the most diminutive of the herbivores in the area, rarely exceeding 4 meters in length. This leaves the animal as a common prey item for many carnivores. These animals roam the river deltas, sticking close to water sources. Thescelosaurus are actually solitary living animals, but can often be found in congregation simply due to their sheer abundance.
Adult Thescelosaurus possess a row of bony plates underneath the skin on the flanks of the body. These are involved in territorial conflicts between males where the animals engage in flank-butting behaviour. Although too large to engage in the burrowing behaviour of its more ancient relatives, Thescelosaurus uses its strongly curved claws and powerful forelimbs as scratch-digging tools to unearth nutritious roots and tubers. They show a special fondness for the rhizomes of horsetails.
I’ve been doing concepts for the last few remaining trees (below), and started creating leaf and bark textures for the modellers to use. I also worked with Tom to refresh our Thescelosaurus (above), and added the ontogeny.
Over the past 2 weeks I have continued the environment art crusade. Though there is nothing substantial to show on that front, I can show you some work on smaller animals that will litter the game world. These creatures will be there mostly for ambience. Small creatures flying and crawling around are really going to make the world feel alive.
This is an ornithurine, a small bird that will be hanging around the waterways of Hell Creek. Hopefully I’ll be able to show some more exciting stuff next blog post.
And with that I hope you’ve enjoyed our little art special. We’ll have another DevLog in a fortnight. In the meantime, next week we’ll be posting a different sort of announcement to tide you over until then.