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Category Archives: Updates

What to expect when you’re expecting: Pre-Release Access

Greetings backers and followers! 1. First and foremost, we are announcing that all BackerKit pre-orders (unless you have used PayPal) will be charged February 28th. Please check your BackerKit survey if you need to make any changes to your payment information.* – To retrieve your survey, click here – If you have any questions or […]

Saurian DevLog #14 – A Sound of Thunder

Hello again fans and followers! Recently Xico has been delving right into the legwork necessary to get all of his incredible audio goodness into Saurian. This week he’ll explain all this to you, along with a beastly crocodilian from Jake, and a neat demonstration from the programmers. Xico I’ve started integrating the sound design I […]

No more Demons and Dragon Kings? Pachycephalosaurus ontogeny

One of the most influential discoveries that has radically changed our understanding of dinosaurs and their world is the realization that dinosaurs often went through dramatic physical changes as they aged. It has been well known for some time that unlike modern birds, non-avian dinosaurs took several years to reach adult size and began breeding before […]

Saurian DevLog #8

Happy Thanksgiving to those of you in the USA. This will be a bit of a shorter DevLog considering this is Thanksgiving week and most of our team will be with their families for the holiday. Never fear though, we do still have some neat stuff to show you while you chow down on your […]

Saurian DevLog #7

It is DevLog time again. Last week everyone returned home from the Saurian house and it was back to business as usual. Erin and Chris made some massive progress on the game world, and the programmers have some awesome developments in combat but that is not quite ready to show yet. In the meantime we’ve […]

Halloween 2016: The Grim Reaper

Happy Halloween, Saurian fans! We have a special spooky surprise for you on this day, the scariest animal at Hell Creek… at least if you are a baby dinosaur. Over the last week or so we’ve been working on Hell Creek’s resident pterosaur. Although it’s remains are too fragmentary to assign them with any certainty, […]

Saurian DevLog #6

Above (left to right): Henry (sans moustache), RJ, Bryan, Erin and Jake. This week was a special one as Jake, Henry and RJ travelled out to visit Bryan and Erin (and of course Gerry) at what has been dubbed The Saurian House. As this game is being developed by an international team communicating over the […]

Saurian DevLog #5

It is that time again. it feels like we just started doing these and already we’re on our fifth entry. Chris L. I’ve been working on lots of stuff, but one of the few things that’s complete is an additional terrain material for our forest floor. It was a slightly new process for me, full […]

Saurian DevLog #4

To start off our DevLog this week: RJ received a pair of meter tall, 30 kilogram boxes of replica Dakotaraptor claws that a large selection of our backers will be receiving as a reward. They look amazing, even better than we expected, as you can see above. Big thanks to Robert DePalma for sorting these […]

Saurian DevLog #3

Now you’ve all settled down after the new playables reveal, it is time for another DevLog. The programmers are still busy integrating all their separate systems into one project, but bare with us on this as it is the first major step towards the final game coming together. In the meantime, here are some art, […]

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