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Category Archives: DevLogs

Halloween 2016: The Grim Reaper

Happy Halloween, Saurian fans! We have a special spooky surprise for you on this day, the scariest animal at Hell Creek… at least if you are a baby dinosaur. Over the last week or so we’ve been working on Hell Creek’s resident pterosaur. Although it’s remains are too fragmentary to assign them with any certainty, […]

Saurian DevLog #6

Above (left to right): Henry (sans moustache), RJ, Bryan, Erin and Jake. This week was a special one as Jake, Henry and RJ travelled out to visit Bryan and Erin (and of course Gerry) at what has been dubbed The Saurian House. As this game is being developed by an international team communicating over the […]

Saurian DevLog #5

It is that time again. it feels like we just started doing these and already we’re on our fifth entry. Chris L. I’ve been working on lots of stuff, but one of the few things that’s complete is an additional terrain material for our forest floor. It was a slightly new process for me, full […]

Saurian DevLog #4

To start off our DevLog this week: RJ received a pair of meter tall, 30 kilogram boxes of replica Dakotaraptor claws that a large selection of our backers will be receiving as a reward. They look amazing, even better than we expected, as you can see above. Big thanks to Robert DePalma for sorting these […]

Saurian DevLog #3

Now you’ve all settled down after the new playables reveal, it is time for another DevLog. The programmers are still busy integrating all their separate systems into one project, but bare with us on this as it is the first major step towards the final game coming together. In the meantime, here are some art, […]

Saurian DevLog #2

Welcome to our second DevLog! This week the programmers are hard at work on the back end so we’re doing a bit of an art-side special. Lets get into it: Tom Alongside my regular administrative and scientific research/consultant work, recently most of my focus has been in writing the Hell Creek: A Field Guide to […]

Saurian DevLog #1

As we at Saurian work towards our planned early access release in January, we decided it would be a good idea to keep you, the fans, updated on our progress. So for this purpose we will now be putting out these “DevLogs” every 2 weeks. In each DevLog, a few of the Saurian team members […]

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