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Category Archives: DevLogs

Saurian DevLog #11 – Christmas Gerry

Welcome back for 2017! Undoubtedly this will be a huge year for Saurian, release year! We hope that all our fans had a great holiday period, but our team was still hard at work through this time, pushing towards our intended Q1 Early Access release. Chris L. One of the bigger things I’ve accomplished in […]

Saurian DevLog #9 – “You bred raptors?”

It is DevLog time again! This week we have raptor ontogeny, the science of dinosaur nutrition and a giant turtle concept. Jake This past week Tom, Bryan and I knuckled down and put together the final stretch of art assets that need to be created for the initial release. Item one on the list of […]

Saurian DevLog #8

Happy Thanksgiving to those of you in the USA. This will be a bit of a shorter DevLog considering this is Thanksgiving week and most of our team will be with their families for the holiday. Never fear though, we do still have some neat stuff to show you while you chow down on your […]

Saurian DevLog #7

It is DevLog time again. Last week everyone returned home from the Saurian house and it was back to business as usual. Erin and Chris made some massive progress on the game world, and the programmers have some awesome developments in combat but that is not quite ready to show yet. In the meantime we’ve […]

Halloween 2016: The Grim Reaper

Happy Halloween, Saurian fans! We have a special spooky surprise for you on this day, the scariest animal at Hell Creek… at least if you are a baby dinosaur. Over the last week or so we’ve been working on Hell Creek’s resident pterosaur. Although it’s remains are too fragmentary to assign them with any certainty, […]

Saurian DevLog #6

Above (left to right): Henry (sans moustache), RJ, Bryan, Erin and Jake. This week was a special one as Jake, Henry and RJ travelled out to visit Bryan and Erin (and of course Gerry) at what has been dubbed The Saurian House. As this game is being developed by an international team communicating over the […]

Saurian DevLog #5

It is that time again. it feels like we just started doing these and already we’re on our fifth entry. Chris L. I’ve been working on lots of stuff, but one of the few things that’s complete is an additional terrain material for our forest floor. It was a slightly new process for me, full […]

Saurian DevLog #4

To start off our DevLog this week: RJ received a pair of meter tall, 30 kilogram boxes of replica Dakotaraptor claws that a large selection of our backers will be receiving as a reward. They look amazing, even better than we expected, as you can see above. Big thanks to Robert DePalma for sorting these […]

Saurian DevLog #3

Now you’ve all settled down after the new playables reveal, it is time for another DevLog. The programmers are still busy integrating all their separate systems into one project, but bare with us on this as it is the first major step towards the final game coming together. In the meantime, here are some art, […]

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