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Category Archives: DevLogs

Saurian DevLog #24 – Saurian is out!

Here we are at our first post-release DevLog. It has been a long road, but we’re finally here. We’d like to start off by thanking our fans for sticking with us, especially those who have been around since the early days. We’d also like to thank all of our wonderful Kickstarter backers as well–we couldn’t […]

Saurian DevLog #23

Apologies if the devlogs are a little shorter going towards release, we are all very busy on getting the game ready for you all. That said, Henry was kind enough to take some time from his day to get an entry out to you all: Henry With less than a month to release, the Saurian […]

Saurian DevLog #22

Hi Saurian fans! We hope those of you who have the pre-release are enjoying yourselves with it! For us it is back to work on the game, pushing towards our next release: early access. Here are a couple of aspects of that from Henry and Bryan: Henry Since the demo release, I’ve finally had time […]

Saurian DevLog #19 – They’re Lethal at 8 Months

As with last DevLog, these later stages of pre-release development don’t provide much work that we can show off, but luckily Henry came through with some cool stuff for you. We’ve thrown in a few more screenshots as well to sweeten the deal. Henry For the last couple weeks I’ve been mostly concerned with integrating […]

Saurian DevLog #18 – Art Book Preview #2

The dev team has been focused almost entirely on bug fixing for pre-release in the last couple of weeks, which obviously doesn’t translate well to anything we can show off to you. So for this reason we’re devoting this week’s devlog to another preview of the art book that a selection of our Kickstarter backers […]

IMPORTANT: Saurian release delay (DevLog #16)

Saurian fans, Lets get the bad news out of the way first: we are now estimating Saurian’s release will be in Q2 of 2017 (before July). This applies to both pre-release and early access, but we assure you we are still working hard to get these out to you as soon as we can. We […]

Saurian DevLog #15

Hey gang, it is that time again. We’re continuing to work hard getting all the components of pre-release in order, we’ve got a couple of them to show off for you below: Erin I’ve been hard at work for months on putting together and optimising Saurian’s environment. The extreme density of flora has been a […]

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