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Category Archives: DevLogs

Saurian DevLog #19 – They’re Lethal at 8 Months

As with last DevLog, these later stages of pre-release development don’t provide much work that we can show off, but luckily Henry came through with some cool stuff for you. We’ve thrown in a few more screenshots as well to sweeten the deal. Henry For the last couple weeks I’ve been mostly concerned with integrating […]

Saurian DevLog #18 – Art Book Preview #2

The dev team has been focused almost entirely on bug fixing for pre-release in the last couple of weeks, which obviously doesn’t translate well to anything we can show off to you. So for this reason we’re devoting this week’s devlog to another preview of the art book that a selection of our Kickstarter backers […]

IMPORTANT: Saurian release delay (DevLog #16)

Saurian fans, Lets get the bad news out of the way first: we are now estimating Saurian’s release will be in Q2 of 2017 (before July). This applies to both pre-release and early access, but we assure you we are still working hard to get these out to you as soon as we can. We […]

Saurian DevLog #15

Hey gang, it is that time again. We’re continuing to work hard getting all the components of pre-release in order, we’ve got a couple of them to show off for you below: Erin I’ve been hard at work for months on putting together and optimising Saurian’s environment. The extreme density of flora has been a […]

Saurian DevLog #14 – A Sound of Thunder

Hello again fans and followers! Recently Xico has been delving right into the legwork necessary to get all of his incredible audio goodness into Saurian. This week he’ll explain all this to you, along with a beastly crocodilian from Jake, and a neat demonstration from the programmers. Xico I’ve started integrating the sound design I […]

Saurian DevLog #13 – So-phisticated Techniques

This week we’ve got and update from Erin and I on map work, an early demonstration of some AI behaviours from Henry and Bryan has animated just the cutest little fluffy dinosaur I’ve ever seen. Tom During the last two weeks I’ve got the art-book text done and proof-read, and taken necessary steps to begin […]

Saurian DevLog #12 – Maastrichtian Lurker Shark

This week we have a special on a very unique animal in the context of the game. As I am writing a section this time around, lets jump right into it. Tom Way back when I first joined Saurian in 2013, the team already had an extensive animal list for this then unnamed project. This […]

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