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Category Archives: DevLogs

Saurian DevLog #23

Apologies if the devlogs are a little shorter going towards release, we are all very busy on getting the game ready for you all. That said, Henry was kind enough to take some time from his day to get an entry out to you all: Henry With less than a month to release, the Saurian […]

Saurian DevLog #22

Hi Saurian fans! We hope those of you who have the pre-release are enjoying yourselves with it! For us it is back to work on the game, pushing towards our next release: early access. Here are a couple of aspects of that from Henry and Bryan: Henry Since the demo release, I’ve finally had time […]

Saurian DevLog #19 – They’re Lethal at 8 Months

As with last DevLog, these later stages of pre-release development don’t provide much work that we can show off, but luckily Henry came through with some cool stuff for you. We’ve thrown in a few more screenshots as well to sweeten the deal. Henry For the last couple weeks I’ve been mostly concerned with integrating […]

Saurian DevLog #18 – Art Book Preview #2

The dev team has been focused almost entirely on bug fixing for pre-release in the last couple of weeks, which obviously doesn’t translate well to anything we can show off to you. So for this reason we’re devoting this week’s devlog to another preview of the art book that a selection of our Kickstarter backers […]

IMPORTANT: Saurian release delay (DevLog #16)

Saurian fans, Lets get the bad news out of the way first: we are now estimating Saurian’s release will be in Q2 of 2017 (before July). This applies to both pre-release and early access, but we assure you we are still working hard to get these out to you as soon as we can. We […]

Saurian DevLog #15

Hey gang, it is that time again. We’re continuing to work hard getting all the components of pre-release in order, we’ve got a couple of them to show off for you below: Erin I’ve been hard at work for months on putting together and optimising Saurian’s environment. The extreme density of flora has been a […]

Saurian DevLog #14 – A Sound of Thunder

Hello again fans and followers! Recently Xico has been delving right into the legwork necessary to get all of his incredible audio goodness into Saurian. This week he’ll explain all this to you, along with a beastly crocodilian from Jake, and a neat demonstration from the programmers. Xico I’ve started integrating the sound design I […]

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