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Post By: Tomozaurus

Saurian DevLog #15

Hey gang, it is that time again. We’re continuing to work hard getting all the components of pre-release in order, we’ve got a couple of them to show off for you below: Erin I’ve been hard at work for months on putting together and optimising Saurian’s environment. The extreme density of flora has been a […]

What to expect when you’re expecting: Pre-Release Access

Greetings backers and followers! 1. First and foremost, we are announcing that all BackerKit pre-orders (unless you have used PayPal) will be charged February 28th. Please check your BackerKit survey if you need to make any changes to your payment information.* – To retrieve your survey, click here – If you have any questions or […]

Saurian DevLog #14 – A Sound of Thunder

Hello again fans and followers! Recently Xico has been delving right into the legwork necessary to get all of his incredible audio goodness into Saurian. This week he’ll explain all this to you, along with a beastly crocodilian from Jake, and a neat demonstration from the programmers. Xico I’ve started integrating the sound design I […]

Saurian DevLog #13 – So-phisticated Techniques

This week we’ve got and update from Erin and I on map work, an early demonstration of some AI behaviours from Henry and Bryan has animated just the cutest little fluffy dinosaur I’ve ever seen. Tom During the last two weeks I’ve got the art-book text done and proof-read, and taken necessary steps to begin […]

Saurian DevLog #12 – Maastrichtian Lurker Shark

This week we have a special on a very unique animal in the context of the game. As I am writing a section this time around, lets jump right into it. Tom Way back when I first joined Saurian in 2013, the team already had an extensive animal list for this then unnamed project. This […]

Saurian DevLog #11 – Christmas Gerry

Welcome back for 2017! Undoubtedly this will be a huge year for Saurian, release year! We hope that all our fans had a great holiday period, but our team was still hard at work through this time, pushing towards our intended Q1 Early Access release. Chris L. One of the bigger things I’ve accomplished in […]

Saurian DevLog #9 – “You bred raptors?”

It is DevLog time again! This week we have raptor ontogeny, the science of dinosaur nutrition and a giant turtle concept. Jake This past week Tom, Bryan and I knuckled down and put together the final stretch of art assets that need to be created for the initial release. Item one on the list of […]

Saurian DevLog #8

Happy Thanksgiving to those of you in the USA. This will be a bit of a shorter DevLog considering this is Thanksgiving week and most of our team will be with their families for the holiday. Never fear though, we do still have some neat stuff to show you while you chow down on your […]

Saurian DevLog #7

It is DevLog time again. Last week everyone returned home from the Saurian house and it was back to business as usual. Erin and Chris made some massive progress on the game world, and the programmers have some awesome developments in combat but that is not quite ready to show yet. In the meantime we’ve […]

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