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The Game

Saurian is a video game focused on providing the most captivating prehistoric experience ever developed for commercial gaming: living like a true dinosaur in a dynamic open world through intense, survival based gameplay. Players will have the opportunity to take control of several different species of dinosaur in their natural environment. You will attempt to survive from hatchling to adult, managing physical needs, while avoiding predators and environmental hazards in a dynamic landscape reflecting cutting-edge knowledge of the Hell Creek ecosystem 66 million years ago.

 


Learn more about the world of Saurian

 

The Power of Unity

Using so-phisticated techniques; Saurian is being developed initially for PC utilizing the Unity 3D game engine, with the aid of leading systems such Final IK. Not only is it user friendly, flexible and gorgeous, using Unity means we’re easily able to expand to other systems such as Mac and Linux once the game is complete. Bingo! Dino DNA!

Enjoyable Gameplay

Our team are not only scholars of palaeontology, but also of game design. The most important feature we wish to bring across with Saurian is an enjoyable experience. Each playable dinosaur will provide unique gameplay balancing interest, challenge and most importantly fun. Even through our dedication to science, this is always our top priority.

 

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Saurian Blog

 

DevLog #4

To start off our DevLog this week: RJ received a pair of meter tall, 30 kilogram boxes of replica Dakotaraptor claws that a large selection of our backers will be receiving as a reward. They look amazing, even better than we expected, as you can see above. Big thanks to Robert DePalma for sorting these […]

Saurian DevLog #3

Now you’ve all settled down after the new playables reveal, it is time for another DevLog. The programmers are still busy integrating all their separate systems into one project, but bare with us on this as it is the first major step towards the final game coming together. In the meantime, here are some art, […]

Saurian DevLog #2

Welcome to our second DevLog! This week the programmers are hard at work on the back end so we’re doing a bit of an art-side special. Lets get into it: Tom Alongside my regular administrative and scientific research/consultant work, recently most of my focus has been in writing the Hell Creek: A Field Guide to […]

Saurian DevLog #1

As we at Saurian work towards our planned early access release in January, we decided it would be a good idea to keep you, the fans, updated on our progress. So for this purpose we will now be putting out these “DevLogs” every 2 weeks. In each DevLog, a few of the Saurian team members […]

Anatosaurus and the Name Game

One of the most frequently asked questions during Saurian’s development and Kickstarter campaign relates to Hell Creek’s resident “duck-billed” dinosaur (hadrosaurid), namely ‘where is it?’. This is a fair question; as the ever quotable RJ Palmer has noted, it’s absence is “like having the farm without the cow”. It might seem strange that we kept […]

Kickstarter Teaser- Saurian Original Sound Track (OST)

Here’s another sneak peak at one of our Kickstarter rewards. Francisco Godinho (or XZICD professionally) not only handles creature sounds, he’s working on our musical side as well. This track is creepy nighttime exploration music to raise the tension and make you wonder who’s really hunting who. Henry even jumped in for the violin! We’ll […]

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The Team

 

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