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About Saurian

Saurian is a video game in development by Urvogel Games LLC. We are focused on providing the most captivating prehistoric experience ever developed for commercial gaming: living like a true dinosaur in a dynamic open world through intense, survival based gameplay. Players will have the opportunity to take control of several different species of dinosaur in their natural environment. You will attempt to survive from hatchling to adult, managing physical needs, while avoiding predators and environmental hazards in a dynamic landscape reflecting cutting-edge knowledge of the Hell Creek ecosystem 66 million years ago. Saurian was successfully funded on Kickstarter by over 6000 generous backers, and is now full-steam ahead in development. Currently slated for an Early Access release in Q1 2017, you can pre-order the game on our BackerKit store by clicking here or on the banner above.

 


 

Cast of Characters

Play as Dakotaraptor, Pachycephalosaurus, Tyrannosaurus or Triceratops. Our eventual goal is to have each of these four complete their entire life cycle from hatchling to adult. Advance through multiple distinct life stages, each of which offers a different experience based on your growth and development. Once the base game is complete, we will also be adding two bonus animals, Anzu and Ankylosaurus, which were chosen by our Kickstarter backers. Learn more about our playable animals here.

Enjoyable Gameplay

Our team are not only scholars of palaeontology, but also of game design. The most important feature we wish to bring across with Saurian is an enjoyable experience. Each playable dinosaur will provide unique gameplay balancing interest, challenge and most importantly: fun. The final version of Saurian will feature multiple game modes to cater to different players, including a casual and realistic survival modes, a spectator mode (also available in VR), and eventually post-impact survival and even multiplayer modes.

 

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Saurian Blog

 

Saurian DevLog #8

Happy Thanksgiving to those of you in the USA. This will be a bit of a shorter DevLog considering this is Thanksgiving week and most of our team will be with their families for the holiday. Never fear though, we do still have some neat stuff to show you while you chow down on your […]

Saurian DevLog #7

It is DevLog time again. Last week everyone returned home from the Saurian house and it was back to business as usual. Erin and Chris made some massive progress on the game world, and the programmers have some awesome developments in combat but that is not quite ready to show yet. In the meantime we’ve […]

Saurian DevLog #6

Above (left to right): Henry (sans moustache), RJ, Bryan, Erin and Jake. This week was a special one as Jake, Henry and RJ travelled out to visit Bryan and Erin (and of course Gerry) at what has been dubbed The Saurian House. As this game is being developed by an international team communicating over the […]

Saurian DevLog #5

It is that time again. it feels like we just started doing these and already we’re on our fifth entry. Chris L. I’ve been working on lots of stuff, but one of the few things that’s complete is an additional terrain material for our forest floor. It was a slightly new process for me, full […]

Saurian DevLog #4

To start off our DevLog this week: RJ received a pair of meter tall, 30 kilogram boxes of replica Dakotaraptor claws that a large selection of our backers will be receiving as a reward. They look amazing, even better than we expected, as you can see above. Big thanks to Robert DePalma for sorting these […]

Saurian DevLog #3

Now you’ve all settled down after the new playables reveal, it is time for another DevLog. The programmers are still busy integrating all their separate systems into one project, but bare with us on this as it is the first major step towards the final game coming together. In the meantime, here are some art, […]

Saurian DevLog #2

Welcome to our second DevLog! This week the programmers are hard at work on the back end so we’re doing a bit of an art-side special. Lets get into it: Tom Alongside my regular administrative and scientific research/consultant work, recently most of my focus has been in writing the Hell Creek: A Field Guide to […]

Saurian DevLog #1

As we at Saurian work towards our planned early access release in January, we decided it would be a good idea to keep you, the fans, updated on our progress. So for this purpose we will now be putting out these “DevLogs” every 2 weeks. In each DevLog, a few of the Saurian team members […]

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