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The Game

Saurian is a video game focused on providing the most captivating prehistoric experience ever developed for commercial gaming: living like a true dinosaur in a dynamic open world through intense, survival based gameplay. Players will have the opportunity to take control of several different species of dinosaur in their natural environment. You will attempt to survive from hatchling to adult, managing physical needs, while avoiding predators and environmental hazards in a dynamic landscape reflecting cutting-edge knowledge of the Hell Creek ecosystem 66 million years ago.

 


Learn more about the world of Saurian

 

The Power of Unity

Using so-phisticated techniques; Saurian is being developed initially for PC utilizing the Unity 3D game engine, with the aid of leading systems such Final IK. Not only is it user friendly, flexible and gorgeous, using Unity means we’re easily able to expand to other systems such as Mac and Linux once the game is complete. Bingo! Dino DNA!

Enjoyable Gameplay

Our team are not only scholars of palaeontology, but also of game design. The most important feature we wish to bring across with Saurian is an enjoyable experience. Each playable dinosaur will provide unique gameplay balancing interest, challenge and most importantly fun. Even through our dedication to science, this is always our top priority.

 

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Saurian Blog

 

Saurian DevLog #1

As we at Saurian work towards our planned early access release in January, we decided it would be a good idea to keep you, the fans, updated on our progress. So for this purpose we will now be putting out these “DevLogs” every 2 weeks. In each DevLog, a few of the Saurian team members […]

Anatosaurus and the Name Game

One of the most frequently asked questions during Saurian’s development and Kickstarter campaign relates to Hell Creek’s resident “duck-billed” dinosaur (hadrosaurid), namely ‘where is it?’. This is a fair question; as the ever quotable RJ Palmer has noted, it’s absence is “like having the farm without the cow”. It might seem strange that we kept […]

Kickstarter Teaser- Saurian Original Sound Track (OST)

Here’s another sneak peak at one of our Kickstarter rewards. Francisco Godinho (or XZICD professionally) not only handles creature sounds, he’s working on our musical side as well. This track is creepy nighttime exploration music to raise the tension and make you wonder who’s really hunting who. Henry even jumped in for the violin! We’ll […]

Dakotaraptor steini: Ghost of the Floodplain Forest

“DAKOTARAPTOR! DAKOTARAPTOR! DAKOTARAPTOR! DAKOOOOOOTARAPTOR!” – Henry Meyers, October 29th, 2015 It’s understandable if you’re not quite as excited as Henry was when he found out about Dakotaraptor, but there is a lot to be excited about. For those of you who aren’t aware, Dakotaraptor steini is Hell Creek’s newly described, large-bodied dromaeosaur, representing a major […]

A note about Saurian’s learning AI

Dear Saurian fans,      For those of you who have been attending our livestreams and following our development closely, I have some potentially disappointing news: I am shelving the experimental reinforcement learning architecture I have been developing for Saurian’s AI in favor of a more traditional and less risky approach. For those of you who have […]

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