NICK 'JOBARIA' TURINETTI
PROJECT LEAD, RESEARCH
Fearless Leader, the OG (Original Gentlesaur), occasional ‘Rexpert’.
ART DIRECTOR, 3D ARTIST
Light Heavyweight Champion of the McDonald’s Basement Fight Club.
Resident armorer, blacksmith, emu master and frequently armed to the teeth.
Armchair palaeo-illustrator and dinosaur expert. Rugged Australian zoologist in training.
ERIN 'FATALIS' SUMMER
PROJECT COORDINATOR, TECH ARTIST
The only person capable of keeping our team organised and in check, which is roughly akin to hearding Smilodon.
Featherless Oculus fanboy and the first person in 66 million years to know what it’s like to see like Tyrannosaurus.
HENRY 'MOJOCERATOPS' MEYERS
Thinks Laramidia had the coolest dinosaurs, but Appalachia produced the best folk music. Suffers from a deplorable excess of personality, especially for a programmer.
Chris 'New Chris' Lomaka
After working on a historically accurate Los Vegas, a historically accurate Middle Earth, a historically accurate Salem MA, and historically accurate Halo 4 and 5, Chris joins the team for doing historically accurate Mesozoic Hell Creek environments. True story.
Vouches never to use a Wilhelm Scream as a pterosaur mating call. This is his only photo that isn’t the standard “electronic musician looking grim at things.”
CHRISTIAN 'CHRIS CLASSIC' MASNAGHETTI
Quiet! All of you! He’s approaching the Tyrannosaur Paddock.
RJ 'ARVALIS' PALMER
The artist who does all those awesome realistic Pokémon. Kind of a big deal.
Our own personal Jack-of-all-trades, including cobblery. Part of the first wave of evo-devo researchers and now a video game tech artist. Pretty perfect combination for this project.
MICHAEL 'XANE' LESNIOWSKI
GAMEPLAY PROGRAMMER, RESEARCH
Your typical deinonychosaurian programmer! Generates code by flailing and toe-tapping frantically at keyboards. Leaves feathers everywhere. Loves meatings. Occasionally chirps out puns.
GERRY THE EMU
The motion behind Saurian. You know the game is good when there’s an actual dinosaur on the Dev team.